Tuesday, June 26, 2018

Brutal Age Totem War Guide

Hi everyone. This is a compilation post for Brutal Age Totem War Guide. I tried to find all information about it and put it together here to make it easy for people to learn everything.

Article Content:
All the pictures and some comments I am adding myself and the text:
  1. First is the guide I found on another blog and I am re-posting it here. This is the link to the original article I had found. 
  2. Second is the "Ancient Totem Description" as provided officially via FAQ by tap4fun support - here is the original link.

Totem War Guide

In this totem combat guide we hope to teach you all of the basics you will need to become a brutal age totem expert. The information on totem combat is broken into several sections below for your convience.

Killing the totem ghosts:

The strength of the totem ghosts will depend on how many stars the totem has and how many totems the clan owns. Each ghost will cost 20 stamina points to kill. You can attack the ghost as you would any other monster. One successful attack is all it takes to kill each ghost.

Killing tough totem ghosts:

As a clan acquires more totems the ghosts become increasingly difficult to kill. If the ground under the ghosts is not the same color as your horde you may lose troops as opposed to them being hospitalized. It is best to keep the ground tiled when killing tough ghosts to prevent losses. Eventually after enough totems are owned by the clan it will become very difficult for troops less than t4 to attack successfuly. When this point is reached many players will often leave their clan temporarily to kill the ghosts then return to capture the totem.

Once the final ghost is killed a 40 minute timer begins in which the totem must either be captured from another clan, or the serphent killed if the totem is currently unoccupied.

Killing the totem serpent:

Totem guardian serphents are the different from ghosts in that they require multiple attacks to slay. The totem serphents are also unable to be tiled so troop loss is possible. 1 star totem serphents are rather easy to kill and should only take a few people. Conversely 3 star totems will require several t4+ players to defeat. The serphents require 30 stamina per attack and can only be attacked once per 10 minutes.

Capturing totems:

Taking a totem from another clan does not require a serphent to be killed but may prove more dangerous. First all ghosts must be killed then the totem must be held for the entire countdown time. The more totems your clan owns the longer the capture time becomes so plan accordingly.

Holding totems:

Once your clan completes the occupation time after defeating the serphent, the totem is now yours and will gain a shield for 2 hours in which no one else may attempt to capture the totem. Once the shield expires it is not required to reinforce the totem with troops to hold the totem unless it is to prevent enemy players from capturing it.

How totem combat works:

Fighting for a totem is a little different than attacking an outpost. First totems are unable to be rallied and must be attacked solo. Second no troops will be hospitalized and any losses incurred will be deaths. Third, unlike outpost combat and Rallys where several players are counted as one group, those involved in totem fights are counted as 1 v 1 fights. This is a large advantage multiple totem defenders if their troops have similar strength to the attacker.

In order for the attacker to have attack success they must defeat each occupying player in the order the defenders entered the totem in. For example if player A attacks a totem occupied by players B, C, and D then player A must first defeat player B. After that the remaining troops of player A must defeat player C, and then again for D.

While totem battles may be dangerous, the rewards from the era daily and era achievement tasks can be quite lucrative.

Ancient Totem Description

There are many Ancient Totems on the map; Ancient Totems of different Star Ranks and types can provide different BUFFs. Players can fight together with Clan members to defeat the Ghosts around Ancient Totems, then kill Ancient Serpents to get BUFFs.

Ancient Totem BUFF Description

Ancient Totem of different types can provide BUFF for corresponding soldier type to all members in the Clan aftering being occupied.

Ancient Totems of higher Star Rank can provide better BUFFs.

All members in the Clan can enjoy additional resource production after occupying an Ancient Totem. Each occupation of an Ancient Totem can provide additional resource production once.

A random enchantment may be added to an Ancient Totem when it appears. Ancient Totems with the enchantment can provide additional BUFFs or special skills.

Ghost Description

If a Clan wishes to occupy an Ancient Totem, 8 Ghosts around the Ancient Totem must be defeated first. After that, the Plunder Period for the Ancient Totem begins. Players can enter the Ancient Totem to attack Ancient Serpents. After defeating an Ancient Serpent, players can occupy the Ancient Totem.

Ghosts can be defeated but can’t be consumed. If a player can’t defeat a Ghost with one attack, then the Ghost will fully recover.

Ancient Serpents won’t recover during the Plunder Period, but it will be full recovered when the Ancient Totem enters its Protection Period.

Ancient Serpent Description

Players can attack Ancient Serpents during Ancient Totem Plunder Periods. It’s a BOSS battle, and each attack can deal a certain amount of damage to the Ancient Serpent. After an attack the Ancient Serpent won’t recover and players will receive a victory BOSS battle report.

Players can launch another attack after 10 minutes since the last attack on the Ancient Serpent.
A player can try to occupy any Ancient Totem if its Clan has no occupation of the Ancient Totem. Otherwise, the player can only try to occupy Ancient Totems near the occupied one.

Players can attack Ghosts and Ancient Serpents directly but can’t rally attack them.

When a player is trying to occupy an Ancient Totem, its Clan members can send reinforcements to the Ancient Totem and players from other Clans can also attack the Ancient Totem.

Protection Period Description

When there are still undefeated Ghosts at the Ancient Totem, the Protection Period will still be in efffect. Players can’t attack Ancient Serpents during Protection Period.


Plunder Period Description

Plunder Period for the Ancient Totem begins after all Ghosts around it have been defeated. Players can attack Ancient Serpents during the Plunder Period. Meanwhile, the countdown will be activated.
The countdown: When an Ancient Totem enters its Plunder Period and no players are occupying it, then the countdown will start and it won’t pause until a player is occupying the Ancient Totem. The Plunder Period will come to an end when the countdown is over, at the same time, Ghosts will appear again, the Ancient Serpent will recover and the Ancient Totem will return to its Protection Period.

Peace Period Description

The Ancient Totem will get a Peace Shield for 3 hours after being occupied by players. No Ghosts or Ancient Serpents can be attacked during the Peace Period.

Era Description

Each Era will last for a period of time. When an Era comes to an end, Clans will be rewarded based on the amount of occupied Ancient Totems. Then, the locations of and BUFFs for the Ancient Totems will be reset.

Each Era will begin with a series of daily events. Players can get abundant rewards from the events.

Each Era marks a new beginning. If your Clan hasn’t made great achievements during this Era, don’t worry! You can recruit more Clan members and try your best in the next Era.

3 comments:

  1. why is lvl 1 totem so difficult when doing it when20 totems are finished by a single clan.. that means lvl 1 will be difficult even for a lvl 23 t4 user by that clan..

    ReplyDelete
  2. What is the reward as of 09/09/31?

    ReplyDelete
  3. What name plate frame is rewarded this era 09/09/21

    ReplyDelete