Wednesday, September 12, 2018

HORDE is not just Color - There are different POWERS

Some Brutal Age players may think that Hordes are just different colors and are completely unaware that there are significant differences between them apart from color. So in this post I explain what they are:

Purple Horde

  • Horde Skill 1: Protection Blessing: Summons a (FREE) shield to protect a clan mate! This is an awesome skill. Each clan member can use it. However it lasts only around 10 minutes and has a cooldown of 12 hours. Still it is a really great power.
  • Horde Skill 2: Effective Help: Clan Help Effect +30%.

Red Horde

  • Skill 1: Burning Flame: Set fire to the enemy territory. While impressive this is not really a game changer - it mostly inhibits Outpost production and does some damage. Although it is very nice for clearing out areas of Outposts especially if they are not active players.
  • Skill 2: Training Speedup: Training Time -3%. Does not look like a lot but every little thing adds up.

Yellow / Orange Horde

  • Skill 1: Vicious Curse: Reduce target's defense by 5%.
  • Skill 2: Effective Training: Training Cost -8%. I think speeding up training is more useful than cost reduction, however, training high Tier troops does cost a lot so it is also useful.

Green Horde


  • Skill 1: Construction Speedup: Construction time is reduced by 5%.
  • Skill 2: Resource Sharing: Regularly collect the resources rewarded by nature.

Blue Horde

  • Skill 1: Effective Healing: Healing Cost -20%. This is especially helpful to a very active/aggressive player who heals often.
  • Skill 2: Research Speedup: Research Time reduced by 5%. Similar to construction benefit of the Green Horde but generally Research is more valuable. Especially for higher Power players.

In General

The Purple Horde's shield power is very nice. Unfortunately players often don't use it properly or don't use it at all. However this power is extremely irritating to attackers as literally any clan member can block an attack on his friend even if for a short time (but sufficient time to gets things in order).

Between Green and Blue Hordes I think Blue is better in both of it's powers. Research is more valuable than Construction.

Red and Orange are really specific and I can easily see players preferring other Horde powers.

What is your favorite horde in Brutal Age?

Saturday, July 28, 2018

Rewards per Level - Adventure Brutal Age

Here you can see exactly how much Soul and Experience you can get in different locations in Brutal Age's Adventure. As it is not always logical we can identify the best places for rewards.

Before the long list of references below I want to share an important suggestion / analysis: there are 2 locations which are the best to do from what I found out so far:
  • First is for maximum Soul income (only Soul) - for this it is best to do Difficult Forest 5-6 Deep which costs 4 energy. The reason for this is because you get more attacks due to the lower energy cost and the Soul yield is very high coming both from the run as well as the very good price for selling the war patterns.
  • Second is for a balance of Soul income and Experience for leveling up partners. For this I found the best to be the Purgatory 4-6 Deep which costs 5 energy. The energy cost is 1 higher or 25% higher but the experience gain is significantly higher as well as a higher chance to get 3 star partner drops sometimes. This is probably the best overall as it allows both getting good Soul income and helps with leveling up many partners to feed them into higher level partners.
OK, below I present the reference I have gathered and prepared for you for all locations:

Riverside

1-1 Periphery

  • Soul: 440
  • Experience: +355

1-3 North

  • Soul: 752
  • Experience: +576

War Pattern Soul amount for selling:

  • 594 Soul for a 2 star green Hippo pattern 

Plain

3-1 Periphery - Purgatory

  • Soul: 1296
  • Experience: +1485

3-2 South - Purgatory

  • Soul: 1404
  • Experience: +1485

3-4 West - Purgatory

  • Soul: 1602
  • Experience: +1485

3-5 East - Purgatory

  • Soul: 1701
  • Experience: +1485

3-6 Downslope - Purgatory

  • Soul: 1800
  • Experience: +1485

3-7 Center

  • Soul: 1666
  • Experience: +1485

War Pattern Soul amount for selling:

  • 843 Soul for a 3 star Wolf pattern 
  • 815 Soul for a 4 star Wolf pattern 

Other rewards include:

  • Partners example: 2 star Green Cobalt:

Ice Lake

4-2 South - Purgatory

  • Soul: 1620
  • Experience: +1980

4-3 North - Purgatory

  • Soul: 1740
  • Experience: +1980

4-4 West

  • Soul: 1416
  • Experience: +999

4-4 West - Purgatory

  • Soul: 1860
  • Experience: +1980

4-5 East

  • Soul: 1536
  • Experience: +1005

4-5 East - Purgatory

  • Soul: 1920
  • Experience: +1980

4-6 Deep

  • Soul: 1632
  • Experience: +1011

4-6 Deep - Purgatory

  • Soul: 1980
  • Experience: +1980

4-7 Center

  • Soul: 1924
  • Experience: +1098

War Pattern Soul amount for selling:

  • 1716 Soul for a 2 star Bull pattern 
  • 2057 Soul for a 2 star green Bull pattern 
  • 2204 Soul for a 4 star green Bull pattern 
  • Full run rewards picture example with 9 runs yielding 17820 Soul:
  • Here is another example also showing a Partner drop:

Forest

5-3 Forest North - Purgatory

  • Soul: 1551
  • Experience: +1650

 5-6 Deep - Diff

  • Soul: 1496
  • Experience: +957

 5-7 Center - Diff

  • Soul: 1551
  • Experience: +1040

War Pattern Soul amount for selling:

  • 1871 Soul for a 3 star Badger pattern 
  • 1885 Soul for a 2 star Badger pattern 

Anc. Battlefield

6-1 Entrance - Normal

  • Soul: 960
  • Experience: +500

6-1 Entrance - Purgatory

  • Soul: 1290
  • Experience: +1500

6-2 South - Normal

  • Soul: 1000
  • Experience: +500

6-3 North - Normal

  • Soul: 1080
  • Experience: +510

6-4 West - Normal

  • Soul: 1130
  • Experience: +510

6-4 West - Purgatory

  • Soul: 1460
  • Experience: +1500

6-5 East - Normal

  • Soul: 1170
  • Experience: +510

6-5 East - Diff

  • Soul: 1210
  • Experience: +900

6-5 East - Purgatory

  • Soul: 1540
  • Experience: +1650

 6-6 Deep - Normal

  • Soul: 1210
  • Experience: +520

6-6 Deep - Diff

  • Soul: 1250
  • Experience: +900

6-6 Deep - Purgatory

  • Soul: 1630
  • Experience: +1650

6-7 Center

  • Soul: 1270
  • Experience: +760

6-7 Center - Purgatory

  • Soul: 1710
  • Experience: +1518

 War Pattern Soul amount for selling:

  • 808 Soul for a 3 star Cat pattern
  • 914 Soul for a 2 star Cat green pattern
  • 1019 Soul for a 4 star Cat pattern
  • 952 Soul for a 5 star Cat green pattern
  • Full run rewards picture example with 7 runs yielding 10220 Soul and a 3 star partner drop:

 Other rewards include:

  • Partners example: 3 star Blue Zyra:
  • Partners example: 2 star blue Sis Violence:

Seaside

7-1 Periphery - Diff

  • Soul: 1200
  • Experience: +630

7-1 Periphery - Purgatory

  • Soul: 1560
  • Experience: +1800

7-2 Seaside South - Normal

  • Soul: 1260
  • Experience: +636

7-2 Seaside South - Diff

  • Soul: 1452
  • Experience: +1098

 7-2 Seaside South - Purgatory

  • Soul: 1620
  • Experience: +1980

7-3 Seaside North - Normal

  • Soul: 1320
  • Experience: +642

7-3 Seaside North - Diff

  • Soul: 1584
  • Experience: +1098

 

7-4 Seaside West - Normal

  • Soul: 1440
  • Experience: +648

7-4 Seaside West - Diff

  • Soul: 1680
  • Experience: +1098

 7-4 Seaside West - Purgatory

  • Soul: 1800
  • Experience: +1980

7-5 Seaside East - Normal

  • Soul: 1536
  • Experience: +654

7-5 Seaside East - Diff

  • Soul: 1752
  • Experience: +1110

7-5 East - Purgatory

  • Soul: 1860
  • Experience: +1980

7-6 Path - Normal

  • Soul: 1620
  • Experience: +660

7-6 Path - Diff

  • Soul: 1776
  • Experience: +1116

 7-6 Path - Purgatory

  • Soul: 2004
  • Experience: +1980

7-7 Center - Diff

  • Soul: 1692
  • Experience: +666

 7-7 Center - Purgatory

  • Soul: 2088
  • Experience: +1980

War Pattern Soul amount for selling:

  • 1019 Soul for a 4 star Corsac pattern 
  • 949 Soul for a 3 star Corsac pattern
  • 924 Soul for a 2 star blue Corsac pattern
  • Full run rewards picture example with 7 runs yielding 14028 Soul and a 2 star partner drop:

Other rewards include:

  • Partners example: 2 star Green Sis Violence:

Cave

8-1 Cave Entrance

  • Soul: 1296
  • Experience: +732

8-1 Cave Entrance - Diff

  • Soul: 1476
  • Experience: +1257

8-1 Cave Entrance - Purgatory

  • Soul: 1560
  • Experience: +1980

8-2 Cave Branch

  • Soul: 1368
  • Experience: +735

8-2 Cave Branch - Purgatory

  • Soul: 1620
  • Experience: +1980

8-3 Cave Path

  • Soul: 1440
  • Experience: +739

8-4 Cave Center

  • Soul: 1512
  • Experience: +742

8-4 Cave Center - Diff

  • Soul: 1644
  • Experience: +1267

8-5 Cave Narrow Path

  • Soul: 1584
  • Experience: +745

8-5 Cave Narrow Path - Diff

  • Soul: 1692
  • Experience: +1270

8-6 Cave Deep

  • Soul: 1632
  • Experience: +749

8-6 Cave Deep - Diff

  • Soul: 1740
  • Experience: +1273

8-6 Cave Center

  • Soul: 1680
  • Experience: +?

8-6 Cave Center - Diff

  • Soul: 1824
  • Experience: +1277

War Pattern Soul amount for selling:

  • 904 Soul for a 2 star Rabbit pattern
  • 1000 Soul for a 3 star Rabbit pattern 
  • 1019 Soul for a 4 star Rabbit pattern 

Other rewards include:

  • Partners example: 3 star Red Dragonman