While I have individual partner recommendations in another article on this blog, in reality, the best way is to equip partners based on your 4-partner team with which you fight other players, because the battle is decided on how well a combination you make rather than how well you individually equip partners.
So in this blog post I will discuss various options for red God of Earth (GoE) - his "base" picture below.
The red God of Earth (GoE) is mostly all about 1 specific skill. That's the only reason to use him. It's his 3rd skill called Summer Rage:
This skill is very nasty. It basically does not allow the enemies to use their best skills (the most powerful skills have high CD). Well, technically it delays them / resets them back to max CD. This means the enemy will not be able to hit really hard or to use some powerful ability.
And as a support partner there are only 2 ways you can equip him:
- Go for maximum speed: this means using Cat pattern for +25% speed and/or Speed left hand equipment 30+ speed more. Plus if a Speed leader 19%+ more speed. Plus secondary speed buffs from equipment upgrades. If everything together that could make a speed rating of around 200! With such a high speed he can move roughly 2 times when others move 1 time. Now he would not do much damage but that's not his purpose. With such high speed he can do Summer Rage 2 times more often!
- Go for a hybrid mix: this means using a Saya pattern to get a 25% chance to stun the enemy and since he has 2 area skills there is a good chance to stun. This would naturally sacrifice speed, but is probably the best choice for a Stun-based team.
OTHER:
Saya GoE Video:
My clan mate [TRA]Irontooth just shared his GoE battle, so here is that video:He is using Saya on his red GoE but he has both a green GoE leader who gives 33% speed to the team AND a green Dragonman who further boosts team speed.
Equipped GoE Example 1:
Here is an example from one of my clan mates of an equipped red God of Earth with 2 x Corsac in the last 2 slots to buff up the HIT rate with +20% increasing chances for skills to land on the enemy. Otherwise the partner is also given a lot of attack so it is a bit of a mixed situation. I would not go for this myself as it is trying to be everything rather than doing 1 thing really well.Equipped GoE Example 2:
Here is another build with a lot more health and Thera pattern. I believe the thinking here is to protect the GoE from 1 enemy attack round so that he does not get stunned and can do the Summer Rage when his turn comes (as he has lower speed). I would much more prefer this version than the one above.I could not really find an example of what I really would prefer so I will say it based on the above 2nd example:
- Health 11640 + 15881 = 27521 is already very good. He might even get more if the team is wearing any Whale patterns. So that part is fine.
- All that big +Attack should be moved into speed and/or defense and/or HIT. His purpose is not to dish out damage and anyways a half cooked thing is never good. If one wants a proper damage dealing then Saya is not what you would wear.
- CR / CRD you don't need at all, so if you have a choice to get rid of them do that (if you have 2 of same equipment, one with CR / CRD and one without, use the one without).
- RES / HIT are useful so another possibility instead of the Thera which will work only for 1 turn is to use 2 RES patterns to help him resist debuffs during the entire battle. But I do understand why the 1st turn is significant in this case.
Conclusion
So I hope this guide / discussion on the red God of Earth was useful. The main point is that I believe this is a support partner (although some use it as a damage dealer).Please put your feedback / ideas in the comments below to help all Brutal Age players in sharing knowledge, but please keep it limited specifically to the red God of Earth as this blog post is about him.